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BZNotify | bzflag: Zehra opened pull request #212 "updated thief control" (https://git.io/fj7AF) | 18:15 |
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Zehra | Minor update which replaces memory managed code with bz_getTeam. | 18:17 |
blast007 | suggestion: store both teams to a variable so you don't have to do the same lookup multiple times | 18:19 |
Zehra | Will do. | 18:22 |
Zehra | How does this look? https://gist.github.com/Zehra/a0ee795bbbfc24c5ae76cc8b44a8c81d | 19:16 |
allejo | they don't need to be instance variables. just define those variables in the Event method | 19:25 |
allejo | and you don't need the if statements | 19:25 |
allejo | just assign those checks to the variables themselves | 19:26 |
allejo | however what blast was saying was to assign those team values to variables | 19:26 |
allejo | bz_getPlayerTeam() is a short way of allocating memory for a bz_BasePlayerRecord, getting the value, deleting the memory, and then returning the value | 19:27 |
allejo | so where originally it was just creating 2 player records and freeing them after, you're now creating three records | 19:27 |
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BZNotify | 2.4 @ bzflag: allejo pushed 1 commit (https://git.io/fj7hV): | 20:43 |
BZNotify | 2.4 @ bzflag: allejo f2ebab: Let API find a flag's nearest safety zone (https://git.io/fj7hw) | 20:43 |
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BZNotify | bzflag: allejo closed pull request #210 "Fixes hunt usage when not connected to server" by Zehra (https://git.io/fj9BZ) | 20:52 |
BZNotify | 2.4 @ bzflag: allejo pushed 2 commits (https://git.io/fj7hM): | 20:52 |
BZNotify | 2.4 @ bzflag: Zehra fbc864: Fixes hunt usage (https://git.io/fj7hD) | 20:52 |
BZNotify | 2.4 @ bzflag: allejo e5ce83: Merge pull request #210 from Zehra/huntFix (https://git.io/fj7hy) | 20:52 |
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BZNotify | bzflag: allejo review_requested pull request #209 "Removal of unused time bomb logic" by Zehra (https://git.io/fjSQn) | 20:56 |
allejo | blast007: did we want https://github.com/BZFlag-Dev/bzflag/pull/196 to go into 2.4? | 21:02 |
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blast007 | yes | 21:51 |
Zehra | Would this mean that the console and radar could be adjusted in game via keybinds? | 21:54 |
Zehra | As on the QuickShot server, I do tend to either need to adjust them. | 21:55 |
allejo | it can be set via /localset | 22:03 |
BZNotify | 2.4 @ bzflag: allejo pushed 1 commit (https://git.io/fj7jw): | 22:04 |
BZNotify | 2.4 @ bzflag: The-Noah eac487: Make radar size and console height be controlled by BZDB variables (https://git.io/fj7jr) | 22:04 |
BZNotify | bzflag: allejo closed pull request #196 "Make radar size and console height be controlled by BZDB variables as discussed on IRC" by The-Noah (https://git.io/fjcUX) | 22:04 |
The_Noah | After my fix ;) | 22:04 |
The_Noah | Oh cool thanks :) | 22:04 |
Zehra | I've tried adjusting mousebox size, console size and radar size via localset commands. | 22:04 |
BZNotify | bzflag: allejo commented on pull request #196 "Make radar size and console height be controlled by BZDB variables as discussed on IRC" by The-Noah (https://git.io/fj7jo): Thanks @The-Noah, I've applied the patch manually so this can go in... | 22:05 |
The_Noah | So non protocol breaking changes should be against 2.4? | 22:07 |
allejo | non-proto and non-gameplay changes, if they're minor enough | 22:07 |
Zehra | Or rather in the currently used protocol.(Which happens to be 2.4.x at the moment.) | 22:08 |
blast007 | if you're unsure, ask | 22:17 |
blast007 | Zehra: yes, I believe that keybinds can adjust variables, so because it has a callback now it could be tied to those | 22:19 |
Zehra | blast007: That's excellent, will be looking forward to the next update. | 22:21 |
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