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Flash | so I guess we aren't logging anymore? | 03:41 |
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Flash | last log appears to be Valentine's day | 03:41 |
allejo | not sure when was the last time tim was nagged but i really think we should go our own logging instance | 03:48 |
allejo | this is the second time logging's been broken | 03:48 |
BZNotify | bzflag: jwmelto commented on issue #176 "XCode Build Warnings" (2.4.20 - https://git.io/fjiMx): you said `-fvisibility=hidden` caused plugins to fail to load; @bla... | 03:52 |
BZNotify | bzflag: jwmelto commented on issue #176 "XCode Build Warnings" (2.4.20 - https://git.io/fjiMx): you said `-fvisibility=hidden` caused plugins to fail to load; @bla... | 03:52 |
BZNotify | bzflag.org: allejo closed pull request #31 "offer a homebrew alternative" by jwmelto (https://git.io/fj6bS) | 04:11 |
BZNotify | master @ bzflag.org: allejo pushed 1 commit (https://git.io/fjiDT): | 04:11 |
BZNotify | master @ bzflag.org: jwmelto 7ffe40: offer a homebrew alternative (#31) (https://git.io/fjiDk) | 04:11 |
BZNotify | bzflag: atupone synchronized pull request #148 "Use of Vertex Buffer Objects instead of Client Arrays" (https://git.io/vhCKr) | 06:37 |
tupone | macsforme: not tested but I think cloud is fixed now | 06:38 |
macsforme | tupone: as far as your SDL code for loading shader files, isn't that more a function for our Bundle class than our platform module? I thought we already had some code for that | 07:54 |
BZNotify | bzflag: macsforme commented on issue #176 "XCode Build Warnings" by jwmelto (2.4.20 - https://git.io/fjiH6): When we have `GCC_SYMBOLS_PRIVATE_EXTERN = YES`, `GCC_INLINES_ARE_P... | 09:43 |
tupone | macsforme: agree I think we have already something similar. Need to adapt | 09:57 |
tupone | don't know why that code should work for android. What is the specifity of android in reading is a mistery to me | 10:00 |
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Zehra | Would the drop event happened to be called any time a flag leaves a flag? | 18:54 |
blast007 | should one of those "flag" be something else? | 18:57 |
Zehra | player* | 18:57 |
blast007 | without looking at the code, I can't guarantee that the drop event triggers every time a player drops a flag | 19:02 |
blast007 | might not trigger if their flag is stolen, for instance | 19:02 |
Zehra | I kind of was worried about that. | 19:04 |
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allejo | yea no drop event for the player who had their flag stolen | 20:42 |
Zehra | Thanks. It reminds me of why I added in the additional code. | 21:17 |
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