IRC logs of Freenode #BZFlag for Wednesday, 2019-07-03

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macsformecan anyone with a mac that has a recent version of macOS (thinking High Sierra or Mojave) tell me if turning on vsync in the game works for you?08:20
macsformeI am seeing two different issues... obvious screen tearing one one machine with an Intel chipset, and my other machine with an NVIDIA card my framerate is only 80-90% of the actual monitor refresh rate (even though with vsync off it can go much higher)08:22
macsformetrying to figure out if it's an issue with Apple's OpenGL drivers, an issue with SDL, or something else08:23
tuponewith bzflag or in general ?08:23
macsformewith bzflag, but also with another SDL2 game I was testing08:23
tuponeasking because bzflag has an option with vsync and one with a sleep IIRC08:24
macsformeyes, the one with a sleep works fine08:25
macsformealso, in Sierra, all of this worked fine08:27
macsformeexcept I noticed then that vsync wouldn't work with higher refresh rates (144Hz)08:27
macsformetupone: shader looks good so far08:32
macsformewhat kind of shadows are you anticipating? I remember reading up on the different styles a while ago, but I can't remember which style I thought was the best08:35
macsformeI have variance shadow maps and percentage-closer soft shadows in my mind, but I forget all the trade-offs08:36
BZNotifymaster @ bzflag: macsforme pushed 1 commit (https://git.io/fj6eL):09:04
BZNotifymaster @ bzflag: macsforme 8e8439: Quell warning. (https://git.io/fj6et)09:04
tuponemacsforme: an easy one for now https://learnopengl.com/Advanced-Lighting/Shadows/Shadow-Mapping09:37
tuponebut if anyone want to contribute to it ...09:38
tuponeonly for the sun I can do it that way09:41
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BZNotifybzflag: macsforme commented on issue #176 "XCode Build Warnings" by jwmelto (2.4.20 - https://git.io/fj6tu): These two compiler flags clear out all our compiler warnings in Xco...16:07
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BZNotifybzflag: atupone synchronized pull request #194 "Use glm instead of our implementation (vectors.h)" (https://git.io/fjYFq)19:55
BZNotifybzflag: atupone synchronized pull request #199 "Missile guidance math rewritten" (https://git.io/fj0lw)19:55
blast007does going with GL 2.0 let us gradually migrate away from fixed function GL and then allow an easier switch to a newer GL version (3.2) after that's all done?20:07
macsformeit should for the most part20:18
macsformethere would still be some steps to transition to 3.2, but the vast majority of the work would be the conversion to use the shader pipeline20:19
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BZNotifybzflag: jose1711 opened issue #201 "bzflag is not working properly with multiple monitors" (https://git.io/fj63L)20:42
tuponeblast007: that is the path I have in mind20:44
spldartlol20:46
BZNotifybzflag: allejo labeled issue #201 "bzflag is not working properly with multiple monitors" by jose1711 as bug (https://git.io/fj63L)20:53
blast007neat20:55
BZNotifybzflag: blast007 commented on issue #201 "bzflag is not working properly with multiple monitors" by jose1711 (https://git.io/fj63R): What Linux distribution and distribution version are you running?  ...21:01
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