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macsforme | can anyone with a mac that has a recent version of macOS (thinking High Sierra or Mojave) tell me if turning on vsync in the game works for you? | 08:20 |
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macsforme | I am seeing two different issues... obvious screen tearing one one machine with an Intel chipset, and my other machine with an NVIDIA card my framerate is only 80-90% of the actual monitor refresh rate (even though with vsync off it can go much higher) | 08:22 |
macsforme | trying to figure out if it's an issue with Apple's OpenGL drivers, an issue with SDL, or something else | 08:23 |
tupone | with bzflag or in general ? | 08:23 |
macsforme | with bzflag, but also with another SDL2 game I was testing | 08:23 |
tupone | asking because bzflag has an option with vsync and one with a sleep IIRC | 08:24 |
macsforme | yes, the one with a sleep works fine | 08:25 |
macsforme | also, in Sierra, all of this worked fine | 08:27 |
macsforme | except I noticed then that vsync wouldn't work with higher refresh rates (144Hz) | 08:27 |
macsforme | tupone: shader looks good so far | 08:32 |
macsforme | what kind of shadows are you anticipating? I remember reading up on the different styles a while ago, but I can't remember which style I thought was the best | 08:35 |
macsforme | I have variance shadow maps and percentage-closer soft shadows in my mind, but I forget all the trade-offs | 08:36 |
BZNotify | master @ bzflag: macsforme pushed 1 commit (https://git.io/fj6eL): | 09:04 |
BZNotify | master @ bzflag: macsforme 8e8439: Quell warning. (https://git.io/fj6et) | 09:04 |
tupone | macsforme: an easy one for now https://learnopengl.com/Advanced-Lighting/Shadows/Shadow-Mapping | 09:37 |
tupone | but if anyone want to contribute to it ... | 09:38 |
tupone | only for the sun I can do it that way | 09:41 |
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BZNotify | bzflag: macsforme commented on issue #176 "XCode Build Warnings" by jwmelto (2.4.20 - https://git.io/fj6tu): These two compiler flags clear out all our compiler warnings in Xco... | 16:07 |
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BZNotify | bzflag: atupone synchronized pull request #194 "Use glm instead of our implementation (vectors.h)" (https://git.io/fjYFq) | 19:55 |
BZNotify | bzflag: atupone synchronized pull request #199 "Missile guidance math rewritten" (https://git.io/fj0lw) | 19:55 |
blast007 | does going with GL 2.0 let us gradually migrate away from fixed function GL and then allow an easier switch to a newer GL version (3.2) after that's all done? | 20:07 |
macsforme | it should for the most part | 20:18 |
macsforme | there would still be some steps to transition to 3.2, but the vast majority of the work would be the conversion to use the shader pipeline | 20:19 |
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BZNotify | bzflag: jose1711 opened issue #201 "bzflag is not working properly with multiple monitors" (https://git.io/fj63L) | 20:42 |
tupone | blast007: that is the path I have in mind | 20:44 |
spldart | lol | 20:46 |
BZNotify | bzflag: allejo labeled issue #201 "bzflag is not working properly with multiple monitors" by jose1711 as bug (https://git.io/fj63L) | 20:53 |
blast007 | neat | 20:55 |
BZNotify | bzflag: blast007 commented on issue #201 "bzflag is not working properly with multiple monitors" by jose1711 (https://git.io/fj63R): What Linux distribution and distribution version are you running? ... | 21:01 |
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