IRC logs of Freenode #BZFlag for Tuesday, 2019-06-18

spldartThanks for the heads up :thumbup:00:16
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the_mapouch, thanks for letting us know blast01:45
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The_NoahOh. Guess I should finally update my Linux systems.02:55
spldartsure enough. A new kernel. Not sure it's for this or not but doin the update. ;)03:00
blast007spldart: if you're running Debian at least, you can check which version fixed the exploit if you look at the debian security tracker links from that news.ycombinator.com link above03:06
spldartOK! Thanks again :)03:21
spldartSweet! One reboot and I'm fixed ;) Thanks again! Huzzah03:23
spldartGot 10 goin on one of my rigs. Really need to get around to the other 3 :/03:26
blast007Debian 10 is scheduled to release on July 6th, so you can wait until then03:28
blast007(unless there's some delay in their release)03:28
blast007you don't necessarily get timely security updates with testing03:29
spldartUsually I jump 6 months ahead of release but I'm getting old and decrepit so... Yeah. But LXDE deb 10 is plenty stable.03:29
spldartOh. I know. In fact there is warnings about that on the download page about security.03:30
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macsformetupone: I can help test the shader... which branch is it in?06:52
tuponeGL2.006:54
tuponeand up to now the shader file should be in the pwd06:55
tuponeI should change it asap06:55
macsformewell, the Xcode project is all messed up... did you delete all the medium and low tank models?07:22
tuponeyes. to simplify i get only high quality and ecperimental07:25
macsformeI'll try a command-line build with make instead07:29
tuponeif you find some problem you can commit07:31
macsformek, got it to run... seems to work fine07:34
macsformeno shots on the radar with smooth points enabled07:35
tuponeAny how do you enable smooth points ?07:35
tuponeI run with lag and lead and point with size 207:36
macsformesmoothing on in display settings07:36
tuponeI tested with bigger size and I see big squares07:37
tuponeI will check when at home. Point size is something in the fragment shader and I use the default one07:37
tuponeany speed increase you noticed ?07:38
macsformewith smoothing on, I can see my own shots but not enemy shots07:42
macsformealthough I do see the lines in both cases07:43
macsformethe shot lines occasionally do weird collapsing (like start out long, then get shorter until they go away... just every now and then)07:45
macsformewill try to compare performance07:45
tuponeother shot are more or less opaque depending on the delta height08:09
macsformewell, it's hard to tell because a lot of the quality/effects settings are different, but trying to match the settings closely, it seems like an 80-100 FPS improvement (~645 to ~745 in the scene I tested)08:10
macsformeon my GTX TITAN08:10
macsformeand yeah, it's glitchy, but I'm sure you know that08:11
macsformeand darn it, allejo, why do you keep taking away my Riker Cup replay server :-P how am I supposed to benchmark...08:13
BZNotifymaster @ bzflag-dependencies: macsforme pushed 2 commits (https://git.io/fjaFB):08:24
BZNotifymaster @ bzflag-dependencies: macsforme c00803: Made the macOS build script correctly report build failures of the libraries (tested with a c-ares failure, at least). (https://git.io/fjaFR)08:24
BZNotifymaster @ bzflag-dependencies: macsforme 85ef66: Changed macOS deployment target from 10.7 to 10.9 so that c-ares builds on Mojave, and we get better C++11 support and a higher minimum guaranteed version of OpenGL (IIRC). (https://git.io/fjaF0)08:24
BZNotifymaster @ bzflag: macsforme pushed 1 commit (https://git.io/fjaFz):08:26
BZNotifymaster @ bzflag: macsforme 3eb4fc: Changed macOS deployment target from 10.7 to 10.9 so that c-ares builds on Mojave, and we get better C++11 support and a higher minimum guaranteed version of OpenGL (IIRC). (https://git.io/fjaFg)08:26
tuponemacsforme: if the line are vertical are shorter. or if they bounce on pyramid09:41
tuponeand with the shader every point of the line get its opaquiness depending on the heigt. specially visible on th or laser09:43
tuponeglitchy? explain!12:33
tuponemacsforme: I see. Smoothing :( Had to fix them16:41
macsformetupone: by "glitchy," I mean there are line artifacts that show up all over the screen while playing... if you don't see this, I can try to take a video19:06
macsformethe collapsing shot lines are not just shots hitting pyramids... the end of the line stays fixed, and the beginning of it collapses in to meet it... I only see it now and then19:09
tuponeglitchy I see when I smooth. I have not tested smoothing so I did not see19:10
allejomacsforme: oops sorry about that, i keep forgetting that exists when i reboot my servers lol i'll put it back up later today19:30
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