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tupone | macsforme: yes. it includes glm | 06:16 |
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tupone | the path calculation is done in the client, only the client that drive the missile. The changes are then propagated to the other clients via server | 06:17 |
tupone | the result of the GM calculation is different, not so much though, and fix the sometime strange effects on missile trajectory | 06:19 |
tupone | macsforme: glm is not a library, only header files | 06:21 |
tupone | Even for the other kind of shot they are generated in the client with all the segments and the forwarded to the other client. Server does nothing except forwarding | 06:25 |
allejo | can someone please remind me of the localset to hide all observer info (like the "roaming" time and team scores)? | 07:01 |
BZNotify | master @ bzflag.org: allejo pushed 1 commit (https://git.io/fj0g7): | 07:28 |
BZNotify | master @ bzflag.org: allejo e1b19f: Add two new project announcements (https://git.io/fj0g5) | 07:28 |
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macsforme | allejo: noGUI? | 16:00 |
macsforme | tupone: I believe that is called a header-only library... perhaps you are making the point that there is no link step, but the point is that it's still external to our code and must be added as a dependency or incorporated into our source code | 16:04 |
macsforme | I concurred with the dependency on GLEW because it was very simple to implement, it eliminated a lot of complex code, and promises to help us more in the future if we move to a higher OpenGL version | 16:13 |
macsforme | I have yet to see any compelling reason to use glm | 16:14 |
tupone | macsforme: one is the code I did for GM | 17:08 |
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