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The_Noah | When I compile bzfs (2.4 on Windows) I get "net.lib(network.obj) : error LNK2005: _inet_aton already defined in libpqd.lib(libpqd.dll)" and am unsure as to why it is happening. (https://pastebin.com/D2e7aqki) | 01:57 |
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blast007 | is that a clone of the official repo or your fork? | 01:59 |
The_Noah | My fork. | 02:00 |
The_Noah | Which I probably haven't updated in a while. | 02:00 |
blast007 | try from the official to just verify | 02:00 |
The_Noah | Okay. | 02:00 |
The_Noah | While I wait for it to compile, will the VS solution files be updated to VS2019? | 02:05 |
blast007 | no, it's using 2017 | 02:05 |
The_Noah | I know, I was wondering if they would be updated to the 2019 version (a little bit ago I tried compiling with 2019 using the 2017 solution files and it didn't work, so I'm sticking with 2017) | 02:07 |
The_Noah | With a fresh pull from the official repository I still get the same error. | 02:08 |
blast007 | on 2017? | 02:08 |
The_Noah | Yes. | 02:08 |
blast007 | I'll turn on my Windows computer and try it there quick | 02:09 |
The_Noah | Thanks. | 02:09 |
BZNotify | 2.4 @ bzflag: blast007 pushed 1 commit (https://git.io/fjcrJ): | 02:30 |
BZNotify | 2.4 @ bzflag: blast007 3274f3: Fix loss of precision warning on Visual C++. (https://git.io/fjcrU) | 02:30 |
blast007 | The_Noah: I didn't see that errors here | 02:30 |
blast007 | error* | 02:30 |
blast007 | just had a loss of precision warning | 02:30 |
blast007 | I'm using Visual Studio 2017 version 15.9.6, with the Windows 10 SDK 10.0.1629.0 | 02:32 |
The_Noah | I have VS 2017 15.9.11 Windows SDK 10.0.16299.0, doubt there is major difference. | 02:33 |
blast007 | libpqd.lib is Postgresql? | 02:36 |
The_Noah | I don't know. | 02:36 |
blast007 | no idea why Postgresql is being linked | 02:39 |
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macsforme | tupone: do you expect a benefit from the SIMD instruction in our CPU-side graphics code? I could understand a benefit in our physics code, but vector math in our graphics code seems (or should be) almost entirely GPU-side | 12:50 |
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tupone | macsforme: not a real gain for the CPU-side. But it can substitute all our implementation of vectors and vector_old. It can prepare the ortho transformation and the model view matrix for opengl 2 and more. It can do some work of the glu code like computing position of tank on the screen to put some text on it .... | 17:29 |
tupone | and can also be used for physics. vectors_old.h seems to be used for physics. So some work is already in place | 17:52 |
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BZNotify | 2.4 @ bzflag: atupone pushed 1 commit (https://git.io/fjcdS): | 18:31 |
BZNotify | 2.4 @ bzflag: atupone 1b78a5: Remove superflous glClearDepth calls (https://git.io/fjcd9) | 18:31 |
BZNotify | bzflag: atupone synchronized pull request #194 "Use glm instead of our implementation (vectors.h)" (https://git.io/fjYFq) | 18:49 |
BZNotify | bzflag: atupone synchronized pull request #148 "Use of Vertex Buffer Objects instead of Client Arrays" (https://git.io/vhCKr) | 20:10 |
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