IRC logs of Freenode #BZFlag for Friday, 2019-04-05

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BZNotify2.4 @ bzflag: blast007 pushed 1 commit (https://git.io/fjLcf):00:13
BZNotify2.4 @ bzflag: blast007 bb49ed: Standardize on calling it "Rabbit Chase" (https://git.io/fjLcJ)00:13
BZNotifymaster @ bzflag.org: blast007 pushed 1 commit (https://git.io/fjLck):00:13
BZNotifymaster @ bzflag.org: blast007 517a91: Standardize on calling it "Rabbit Chase" (https://git.io/fjLcL)00:13
ZehraWould 'Rabbit Chase' be a planned change to the source? (In terms of standardizing the modes.)01:50
blast007what do you mean?02:01
ZehraI believe the source has 'eRabbitHunt' in the modes, while in the documentation, it would be Rabbit Chase.02:04
blast007eRabbitGame02:04
ZehraMy bad, seemed to recall it being 'eRabbitHunt', with 'eRabbitGame'. Please disregard the above statements, as they were based on incorrect data.02:09
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blast007the reason the SSP issue occurs is because the SSPs never leave the PlayerInLimbo state, so a MsgAddPlayer is never sent for them11:45
blast007I added a player.setDead() to the GameKeeper::Player::Player(int _playerIndex, bz_ServerSidePlayerHandler* handler) and that caused the SSP to show up on the list, but I'll look at it more closely later11:46
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blast007I'll see how we handled that in 2.613:21
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