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BZNotify | 2.4 @ bzflag: blast007 pushed 1 commit (https://git.io/fjLcf): | 00:13 |
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BZNotify | 2.4 @ bzflag: blast007 bb49ed: Standardize on calling it "Rabbit Chase" (https://git.io/fjLcJ) | 00:13 |
BZNotify | master @ bzflag.org: blast007 pushed 1 commit (https://git.io/fjLck): | 00:13 |
BZNotify | master @ bzflag.org: blast007 517a91: Standardize on calling it "Rabbit Chase" (https://git.io/fjLcL) | 00:13 |
Zehra | Would 'Rabbit Chase' be a planned change to the source? (In terms of standardizing the modes.) | 01:50 |
blast007 | what do you mean? | 02:01 |
Zehra | I believe the source has 'eRabbitHunt' in the modes, while in the documentation, it would be Rabbit Chase. | 02:04 |
blast007 | eRabbitGame | 02:04 |
Zehra | My bad, seemed to recall it being 'eRabbitHunt', with 'eRabbitGame'. Please disregard the above statements, as they were based on incorrect data. | 02:09 |
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blast007 | the reason the SSP issue occurs is because the SSPs never leave the PlayerInLimbo state, so a MsgAddPlayer is never sent for them | 11:45 |
blast007 | I added a player.setDead() to the GameKeeper::Player::Player(int _playerIndex, bz_ServerSidePlayerHandler* handler) and that caused the SSP to show up on the list, but I'll look at it more closely later | 11:46 |
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blast007 | I'll see how we handled that in 2.6 | 13:21 |
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