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Flash | yet another makefile generator system | 03:00 |
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Flash | YAMGS | 03:01 |
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Flash | is the plan to use premake to generate XCode and VS Project files and commit them? If not, why are we going down this path? | 03:27 |
Flash | I remember when someone asked about CMake and was shot down... but it's at least as viable as premake and Visual Studio understands it natively | 03:27 |
macsforme | Xcode will be the only build system that requires premake... the other systems are staying intact | 03:30 |
Flash | I could certainly see the value of a single, unifying build system | 03:31 |
Flash | I actually don't remember if VS needs to have CMake installed or if it is smart enough to install as needed... I try very hard not to do Windows | 03:32 |
macsforme | there was opposition when premake was proposed as a replacement for all our build systems... maybe someday, who knows | 03:33 |
Flash | so why did you choose premake? | 03:33 |
macsforme | premake and Cmake seemed roughly equivalent as far as features... while Cmake seemed more mature and widely available, but the syntax is proprietary and seems to be widely disliked | 03:35 |
Flash | on the plus side, CMake will generate RPMs with very little knowledge of RPM spec files (although knowledge helps) | 03:36 |
macsforme | premake is just lua, so you get all of lua's standard scripting features, which seemed more flexible/powerful | 03:36 |
Flash | I have seen that touted as an example | 03:36 |
macsforme | premake is used by several big players (Blizzard, and the Bullet physics engine team, for two examples), so it isn't niche by any means | 03:40 |
macsforme | I don't believe premake-generated project files will ever be committed to the repository... if anything, they would only be included in release packages, but I'm not sold on that yet either | 03:53 |
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Zehra | Anyone recommend any good ini-parsers, C or C++? | 21:33 |
blast007 | is this for a plugin? | 21:34 |
Zehra | Yes. | 21:34 |
blast007 | we have one built-in | 21:35 |
blast007 | part of plugin_utils | 21:35 |
blast007 | I use that in my plugin here: https://github.com/blast007/stagedSceneGenerator/blob/master/stagedSceneGenerator.cpp | 21:36 |
Zehra | Much appreciated. I won't have to add a dependency to the plug-in then. | 21:38 |
Delusional | could a custom flag use a number for it’s abbreviation? | 21:48 |
Delusional | two digits, actually | 21:49 |
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