IRC logs of Freenode #BZFlag for Monday, 2019-02-04

BZNotifybzflag.org: allejo commented on issue #2 "Corrections needed for API docs" (https://git.io/fhSMs): > Sorry, I have been very busy recently. I am finishing up a few an...01:31
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bradanyoneo know about this error? https://pastebin.com/EQtii9ph running ubuntu 180420:21
brad2.4.12 from repo20:22
blast007what video card/driver are you using?20:22
BZNotifybzflag.org: The-Noah commented on issue #2 "Corrections needed for API docs" by allejo (https://git.io/fhSjT): Okay. Is the list above small enough?20:23
bradintel kabylake20:23
braddrivers....I haven't touched. I can check though20:24
blast007no need to check drivers for that20:24
blast007there's only one option there, likely20:24
blast007with nVidia there's two (proprietary and nouveau)20:25
blast007which CPU is in there?  lscpu | grep Model20:26
bradIntel(R) Core(TM) i7-8550U CPU @ 1.80GHz20:26
blast007might be an SDL 1.2 issue20:31
blast007Debian and Ubuntu still build again 1.220:31
blast007I'll see if I can replicate it.  I don't have any 7th or newer Intel systems around though.20:32
blast0077th gen*20:32
blast007got a 5th gen but that has no iGPU20:33
brad:( maybe a temporary switch to windows would yield better results20:33
blast007or build from source or try the flatpak20:33
bradflatpak?20:33
blast007https://flathub.org/apps/details/org.bzflag.BZFlag20:34
blast007like Snaps, but different20:34
blast007(both are containerized applications that are distributed as binaries)20:34
bradthanks, will give that a try shortly20:34
blast007remove the packaged version of BZFlag first20:35
bradok20:35
blast007https://flatpak.org/setup/Ubuntu/20:35
bradmuch better :) it works!20:46
bradthanks20:46
blast007the flatpak worked?20:47
blast007did it make a menu item for you that works?20:47
bradthe flatpak worked yeah20:48
bradI didn't get a menu item though20:48
bradhad to start with flatpak run20:48
bradwas I meant to?20:48
blast007no idea20:48
bradwould be nice tbh20:48
bradflatpak run org.bzflag.BZFlag isn't quite as catchy20:48
bradis the config no longer stored in ~/.bzf/ ?20:49
bradI don't have a ~/.bzf/2.4/ dir as per https://wiki.bzflag.org/Config_File20:51
bradonly thing in there is Cache and DownloadAccess.txt20:51
bradcache/*20:51
allejofor flatpak packages the config is stored somewhere else20:54
allejothe path escapes me atm20:55
blast007~/.var/app/org.bzflag/BZFlag/ maybe?20:55
bradthere it is - ~/.var/app/org.bzflag.BZFlag/.bzf/2.4/config.cfg20:56
bradthanks!20:56
blast007that's even easier to remember than 'flatpak run org.bzflag.BZFlag' !  :P20:57
bradhaha right..20:57
allejoshould probably make a note abobut that in the docs20:57
blast007I want to eliminate the need to have to know where the config is located20:57
blast007(as in, expose all the settings in the game and limit the config to what the in-game settings allow for)20:58
blast007and then putting the screenshots somewhere more sensible20:58
allejodocs wise though, it should still be documented somewhere20:59
BZNotifybzflag.org: allejo opened issue #8 "Document location of configuration dir per OS" (https://git.io/fhSjQ)21:01
BZNotifybzflag.org: allejo labeled issue #8 as documentation 21:01
blast007why?21:01
allejoi'd argue for dev/debug purposes, no?21:02
blast007isn't the main "debug" issue that the config file gets corrupted or blanked out and you have to delete it?21:05
allejoyea21:07
allejoi agree that it should all be configurable through the client, it'd should still be documented. say you want to share a config among computers or players. or would you prefer an import/export feature?21:08
blast007cloud sync21:10
allejosync your settings to the bzcloud!21:11
blast007Error loading clouds.png21:12
allejoFalling back to mist.png21:12
blast007for me, sharing settings is the only good reason to document the location21:12
blast007the debug stuff is on us to fix in the game itself21:12
blast007users shouldn't end up with a corrupted config because of our code, and if it happens, it shouldn't just load to a blank screen21:13
allejoagreed21:14
allejowhen I said debug/dev, I meant so we, as in the devs, know where things are21:14
blast007I'm also only half joking about the cloud sync21:14
allejoyea I wasn't sure if you were or not on that one21:15
blast007the login flow could change, so then we won't have a saved password in the config.  then we could split up the config file into multiple files, such as one for graphics settings, one for controls, etc21:16
blast007that'd make it easier to share specific parts of your config21:17
blast007hrm, so I guess free private repos on Github are only for users, not organizations.21:19
allejoyea. if you're an org you should have moneys somehow21:21
BZNotifybzflag.org: allejo commented on issue #2 "Corrections needed for API docs" (https://git.io/fh9eq): I'd suggest splitting them up *at least* into two PRs. See how #5 h...21:22
blast007I was hoping I could have a private repo with DNS records for LuaDNS22:39
allejothere's gitlab or i've got private repos with unlimited collaborators on my gh account22:42
blast007bitbucket also has private repos22:54
allejobitbucket limits your number of collaborators though. or at least, they used to22:55
blast007the only specifically mention github and bitbucket on their site22:55
allejoluadns?22:56
blast007(they have a 'luadns' user you add for private repos so it can see your repo)22:56
allejoah22:56
blast007https://www.luadns.com/22:56
allejoaw no mention of gitlab23:00
blast007for public repos, it could probably use any git repo23:08
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