BZNotify | bzflag.org: allejo commented on issue #2 "Corrections needed for API docs" (https://git.io/fhSMs): > Sorry, I have been very busy recently. I am finishing up a few an... | 01:31 |
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brad | anyoneo know about this error? https://pastebin.com/EQtii9ph running ubuntu 1804 | 20:21 |
brad | 2.4.12 from repo | 20:22 |
blast007 | what video card/driver are you using? | 20:22 |
BZNotify | bzflag.org: The-Noah commented on issue #2 "Corrections needed for API docs" by allejo (https://git.io/fhSjT): Okay. Is the list above small enough? | 20:23 |
brad | intel kabylake | 20:23 |
brad | drivers....I haven't touched. I can check though | 20:24 |
blast007 | no need to check drivers for that | 20:24 |
blast007 | there's only one option there, likely | 20:24 |
blast007 | with nVidia there's two (proprietary and nouveau) | 20:25 |
blast007 | which CPU is in there? lscpu | grep Model | 20:26 |
brad | Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz | 20:26 |
blast007 | might be an SDL 1.2 issue | 20:31 |
blast007 | Debian and Ubuntu still build again 1.2 | 20:31 |
blast007 | I'll see if I can replicate it. I don't have any 7th or newer Intel systems around though. | 20:32 |
blast007 | 7th gen* | 20:32 |
blast007 | got a 5th gen but that has no iGPU | 20:33 |
brad | :( maybe a temporary switch to windows would yield better results | 20:33 |
blast007 | or build from source or try the flatpak | 20:33 |
brad | flatpak? | 20:33 |
blast007 | https://flathub.org/apps/details/org.bzflag.BZFlag | 20:34 |
blast007 | like Snaps, but different | 20:34 |
blast007 | (both are containerized applications that are distributed as binaries) | 20:34 |
brad | thanks, will give that a try shortly | 20:34 |
blast007 | remove the packaged version of BZFlag first | 20:35 |
brad | ok | 20:35 |
blast007 | https://flatpak.org/setup/Ubuntu/ | 20:35 |
brad | much better :) it works! | 20:46 |
brad | thanks | 20:46 |
blast007 | the flatpak worked? | 20:47 |
blast007 | did it make a menu item for you that works? | 20:47 |
brad | the flatpak worked yeah | 20:48 |
brad | I didn't get a menu item though | 20:48 |
brad | had to start with flatpak run | 20:48 |
brad | was I meant to? | 20:48 |
blast007 | no idea | 20:48 |
brad | would be nice tbh | 20:48 |
brad | flatpak run org.bzflag.BZFlag isn't quite as catchy | 20:48 |
brad | is the config no longer stored in ~/.bzf/ ? | 20:49 |
brad | I don't have a ~/.bzf/2.4/ dir as per https://wiki.bzflag.org/Config_File | 20:51 |
brad | only thing in there is Cache and DownloadAccess.txt | 20:51 |
brad | cache/* | 20:51 |
allejo | for flatpak packages the config is stored somewhere else | 20:54 |
allejo | the path escapes me atm | 20:55 |
blast007 | ~/.var/app/org.bzflag/BZFlag/ maybe? | 20:55 |
brad | there it is - ~/.var/app/org.bzflag.BZFlag/.bzf/2.4/config.cfg | 20:56 |
brad | thanks! | 20:56 |
blast007 | that's even easier to remember than 'flatpak run org.bzflag.BZFlag' ! :P | 20:57 |
brad | haha right.. | 20:57 |
allejo | should probably make a note abobut that in the docs | 20:57 |
blast007 | I want to eliminate the need to have to know where the config is located | 20:57 |
blast007 | (as in, expose all the settings in the game and limit the config to what the in-game settings allow for) | 20:58 |
blast007 | and then putting the screenshots somewhere more sensible | 20:58 |
allejo | docs wise though, it should still be documented somewhere | 20:59 |
BZNotify | bzflag.org: allejo opened issue #8 "Document location of configuration dir per OS" (https://git.io/fhSjQ) | 21:01 |
BZNotify | bzflag.org: allejo labeled issue #8 as documentation | 21:01 |
blast007 | why? | 21:01 |
allejo | i'd argue for dev/debug purposes, no? | 21:02 |
blast007 | isn't the main "debug" issue that the config file gets corrupted or blanked out and you have to delete it? | 21:05 |
allejo | yea | 21:07 |
allejo | i agree that it should all be configurable through the client, it'd should still be documented. say you want to share a config among computers or players. or would you prefer an import/export feature? | 21:08 |
blast007 | cloud sync | 21:10 |
allejo | sync your settings to the bzcloud! | 21:11 |
blast007 | Error loading clouds.png | 21:12 |
allejo | Falling back to mist.png | 21:12 |
blast007 | for me, sharing settings is the only good reason to document the location | 21:12 |
blast007 | the debug stuff is on us to fix in the game itself | 21:12 |
blast007 | users shouldn't end up with a corrupted config because of our code, and if it happens, it shouldn't just load to a blank screen | 21:13 |
allejo | agreed | 21:14 |
allejo | when I said debug/dev, I meant so we, as in the devs, know where things are | 21:14 |
blast007 | I'm also only half joking about the cloud sync | 21:14 |
allejo | yea I wasn't sure if you were or not on that one | 21:15 |
blast007 | the login flow could change, so then we won't have a saved password in the config. then we could split up the config file into multiple files, such as one for graphics settings, one for controls, etc | 21:16 |
blast007 | that'd make it easier to share specific parts of your config | 21:17 |
blast007 | hrm, so I guess free private repos on Github are only for users, not organizations. | 21:19 |
allejo | yea. if you're an org you should have moneys somehow | 21:21 |
BZNotify | bzflag.org: allejo commented on issue #2 "Corrections needed for API docs" (https://git.io/fh9eq): I'd suggest splitting them up *at least* into two PRs. See how #5 h... | 21:22 |
blast007 | I was hoping I could have a private repo with DNS records for LuaDNS | 22:39 |
allejo | there's gitlab or i've got private repos with unlimited collaborators on my gh account | 22:42 |
blast007 | bitbucket also has private repos | 22:54 |
allejo | bitbucket limits your number of collaborators though. or at least, they used to | 22:55 |
blast007 | the only specifically mention github and bitbucket on their site | 22:55 |
allejo | luadns? | 22:56 |
blast007 | (they have a 'luadns' user you add for private repos so it can see your repo) | 22:56 |
allejo | ah | 22:56 |
blast007 | https://www.luadns.com/ | 22:56 |
allejo | aw no mention of gitlab | 23:00 |
blast007 | for public repos, it could probably use any git repo | 23:08 |
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